Particles

Claiming Ymir

I like when there’s always some matter movement in a game, regardless on where you look. I made a couple of subtle environmental particle effects to ensure that there was always hints of movement in the landscape. It’s a simple touch that I think adds a lot to the lush atmosphere we wanted to create.

Here are some examples of environmental particles in Claiming Ymir:

pyramidParticles
leafParticles
flower_particles

Particle creation

Images are .png or targa images created in Photoshop. The particle itself uses either an additive shader or a cutout shader. The behaviours are defined in an xml-file.

particleNotepad

Particle xml-file

Cell

Cell was a very action-driven game, so there were lots of explosions and effects involved. I wanted the explosions to have a realistic feel to them while still retaining the over the top feel of our target game, ”Painkiller”.

shotgunFlash

grenadeExplosion

 

 

Particle creationI generally used more particle layers in this project than I did in Claiming Ymir, though most explosive effects were built around the same basic components:

  • Explosion
  • Flash
  • Smoke
  • Sparks

Particles

 

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